MatrimK wrote:I've been entertaining the thought of 3 seperate spell lists for gray white and black.
White - causing aging of user and surroundings in large use (eg the whites couldn't keep wine around for long etc.)
Blacks - order blindness if spells end up causing chaos (intended or not) maybe having bonuses to defense and minuses to attacks as they further develope their powers.
Grays - being able to channel order through chaos thus avoiding the age effects and being able to use order magic for chaotic ends but having a less extensive list?
my gaming group changed the basic magic system from d20 to one more like Magic: the Gathering (MtG)
the same thing could be applied to the order/chaos system...
basic chaos mage abilities include:
raise chaos- increases free chaos around user
shield- obvious, also invisibility and "blur" shield
firebolt- stronger ones take longer, do more damage, increase user's chaos "rating"
scree- once again, prolonged use increases chaos rating
detect chaos/ order
note on chaos/order ratings: similar to Knights of the Old Republic...doing things with/for chaos raises your chaos affinity, making it easier to do stuff with chaos, harder and more dangerous to be around order...
likewise, higher ordered people become more sensitive to chaos- i.e. headaches and nausea from lies, blindess/deafness from "backlash"
basic order "mage" abilities:
instill order- all order users tend to be constructive in some manner (woodworking/smithy/etc.) and they can "lock" the order into whatever they make
sense pattern: in the winds/ earth/ atomic structure (if youre Kharl)
shield- block/divert energy (light/ fire/ chaos)
heal- to some degree all of them can
detect chaos/order
night vision
defensive speed (like the Jedi effect...when fully on defensive almost impossible to touch them)
i know this was long and drawn out, but lets get this together, eh?