Detailed view for the Book: Mossflower

Title:

Mossflower
 

Authors:

Genres:

Fantasy
Juvenile

Series:

Redwall
2

Ratings:

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Average Enjoyability:
7
4 votes
Average Rereadability:
2.5
4 votes
Average Complexity:
1.33
3 votes
Average Character Development:
7
2 votes


Editions:

# Date Publisher Binding Cover
1 1988-00-00  

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Blurb: 
Mossflower is a piece of the story of Martin the Warrior. In this book, Martin is a lone, wandering warrior, with no belongings, save a rusty sword strapped to his back. When he enters Mossflower Country, he is quickly captured by Verdauga, King of the Thousand Eyes, a wildcat who rules over Kotir, his fortress, and all it"s surrounding land. Verdauga is deeply sick and is near dying, so he is making the decision of whom he will entrust his kingdom to: his sensible son, Gingivere, or his ruthless daughter, Tsarmina. Martin is taken to the King, as sick as he is, to be interrogated as to why he was trespassing on their land. Gingivere demands that Martin be given his chance to speak, and be given a fair trial. Then Martin explains that he was not aware that it was Verdauga"s land he was walking on, and so asks to be released. Gingivere is about to do this, but Tsarmina snaps his rusty blade in half, and has him locked in the dungeons. Fortunata, Verdauga"s healer, has been influenced by Tsarmina, bribed to poison him so that she, herself, can take control of Kotir. After all, the old fool has been too kind to the worthless wretches that live in Mossflower Country. Gonff, a young and well-rounded mousethief, has just looted Kotir of many of it"s foods. Gonff leaves Kotir unnoticed, to enjoy his meal in peace in the grasslands. After eating, Gonff lies down to relax in an open plain, and finds himself day-dreaming. He gazes up at the sky happily, but soon realizes that he is not alone. Before he can get up, he finds himself looking up into the eyes of two weasel soldiers on routine patrol. Gonff is taken to Kotir to be held prisoner in the dark, damp dungeons. He finds himself sharing a cell with a strange mouse, of about the same age as himself. And so Martin and Gonff meet. The two cell-mates quickly come to friendly terms with one another and begin planning their escape from Kotir. The plan is completed successfully, and the two soon find themselves just outside the Kotir boundaries. The anger burning in Martin"s heart is not easily forgotten. Tsarmina had beaten Martin mercilessly when she and her brother were fighting over how Martin should have been dealt with. And so, Martin decides to raise an army to end the cruelty of Tsarmina.....